I had similar findings, also when trying Vocoflex (which I have refunded because of this). Didn’t see the OpenGL option in Synthesizer V though, so that sousds promising!
For what it’s worth, in Vocoflex I couldn’t find an OpenGL setting either.
Could this behaviour in Wine depend on a certain GUI lib? I have the similar problem for some other VST’s asd it usually comes down to a problem with dxgi.dll according to the logs.
This makes me really hope the OpenGL option won’t be dropped in version 2 too.
I hadn’t thought to try through Lutris. It works a bit different by default. The UI is actually responsive, but the menu doesn’t work at all. The dropdown for voice selection in the track pane worked occasionally though? Maybe it’s a shader compilation thing? Enabling OpenGL for UI didn’t really make a difference there.
In Lutris I also wasn’t able to render the track, but looking at the output I think that’s because I’m running the flatpak version of Lutris and need to edit the permissions. In WINE I can get it to render just fine, so I that should at least work.
With some tinkering SVS1 works through WINE at least, so hopefully, provided they don’t change too much SVS2 might work as well.
I don’t recall Vocoflex having that as an option, unfortunately. I know some VSTs work better with dxvk installed. I have it installed but I honestly don’t know if it is hooked in or not. I’m guessing when you pop the DLLs in, WINE just uses that instead.
For me, changing the WINE version did more for my VSTs than DXVK though. I use the TDR Kotelnikov compressor, and the UI didn’t work at all on WINE10, but works alright on WINE9.
Given the ease with which you can swap things around, Lutris or Bottles will probably be a good contender for setting things up.
I am rather curious what GUI lib that SVS uses, though. Maybe there are tweaks for WINE that makes it cooperate.
I actually tried dxvk today because of this, and so far it’s the only way that got Synthesizer V updating it’s UI in VST mode for me. OpenGL gave no difference here.
Still, the performance is subpar compared to the native version, but if indeed v2 will be based upon the same GUI lib, I think we should be fine.
Also checked out Vocoflex again for this, but no luck (neither stand-alone or VST).
+1
Just logged in to this forum to support this. I also just contacted Dreamtonics support, hoping that numerous request might make them change their minds.
This user has made a considerable investment based on a previously supported operating system, and has every right to ask this question.
How much are you willing to bet there’s a heck of a lot more than two Synth V users on Linux? I’ll bet you $1000 there are. Do let me know on here if you want to accept and put your money where your mouth is.
If not, then this conversation has nothing to do with you and everything to do with the relationship between this customer, numerous other Linux users and Dreamtonics. So maybe keep your ignorant, idle comments to yourself.
A possibly shortsighted decision to discontinue supporting Linux in later versions of Synthesizer V Studio II.
Windows 11 makes higher hardware demands than Windows 10, forcing many to abandon Windows altogether and move over to Linux instead. This slow but steady migration is being further driven by rapidly improving support for Gaming and Audio Production.
Linux market share may be small at the moment, but the trend is steadily upwards and will speed up yet further as cessation of support for Windows 10 approaches.
I will be emailing Dreamtonics to ask them to consider the points I raise above, and will publish the details on here once I get a reply from them.
I never got a proper response when mailing Dreamtonics. In late February I mailed them this
Greetings,
I’m inquiring as to why Linux support has been dropped for Synthesizer V Studio 2? Synthesizer V Studio Pro works really well on Linux, and I was rather hoping that the support would continue in the future.
And two weeks ago I got this as a response
Dear REDACTED,
Thank you so much for your enthusiastic email about Synthesizer V2! We’re thrilled to hear that you’re looking forward to the next generation of our vocal synthesis software.
The whole team here at Synthesizer V is incredibly passionate about creating tools that empower musicians and creators like you. We’ve been working hard to make SV2 the best it can be, incorporating feedback from our community and pushing the boundaries of what’s possible with vocal synthesis.
We can’t wait to share more details about SV2 soon. Keep an eye on our website and social media channels for updates, sneak peeks, and news about the official release!
Thanks again for your support!
I responded with some follow-up questions
That doesn’t really answer my question at all, did you just send me a canned LLM response or something? That feels pretty bad.
Here’s a follow-up question; does SVS2 still have the ability to turn on OpenGL for UI handling? You’re able to run SVS through WINE mostly without problem so long as the OpenGL option is enabled. There is some wonkiness with the menubar but it works overall. Being able to run SVS2 through WINE would be an acceptable compromise.
I gather that the reason you’re not supporting SVS2 for Linux is likely because you don’t have the interest in supporting the VST plugins on Linux, which is fair. It is still however, very disappointing that Linux isn’t supported as-is in SVS2 given that it was for SVS.
Honestly. I’d love to hear some official communication from Dreamtonics about this. Their support isn’t doing a very good job at handling these requests, and I honestly don’t appreciate the vagueness around all this.
I have, twice. I just received the standard blurb. They did say in one of them that they would pass my comments on to the developers. Whether they can be convinced to press the button and compile a Linux flavoured editor is another matter.
I sympathize with the Linux users, I really do. BUT, a tiny company like Dreamtonics must focus their limited resources on the dominant operating systems and NOT on an OS that has only 4-5% market! Windows dominates the desktop operating system market with around 72% followed by Apple’s macOS at roughly 15%. Personally, I am glad they have dropped Linux support and focused those limited resources on improving the product for the 87%!
Is you figure based on OS/computer sales stats? Does it include the vast number of machines in businesses (of which very few will ever see anything but office applications)?
While I agree there will likely be more SynthV users with Windoze than its rivals I don’t like the idea that this might allow Windoze even more of a strangle hold on the market and thus further reduce competition/quality.
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72+15+5 = 92, I wonder what the other 18% is, maybe Amiga?
3/4 of all statistics are made up on the spot.
Like it or not, Windows and Mac are the vast majority of OS being used. Look it up yourself…plenty of credible sources agree on this. I’m glad Dreamtonics chose to apply their limited dev and support resources to Windows/Mac!